Loup-garou au cœur de flammes
Maître-forgeron de Kessig
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Maître-forgeron de Kessig
Mana Cost:
1Red
Mana Value:
2

Types:
Créature : - humain et shamane et loup-garou
Card Text:
À chaque fois que le Maître-forgeron de Kessig bloque ou devient bloqué par une créature, le Maître-forgeron de Kessig inflige 1 blessure à cette créature.
Au début de chaque entretien, si aucun sort n'a été lancé au tour précédent, transformez le Maître-forgeron de Kessig.
P/T:
2 / 1
Rarity:
Uncommon
Card Number:
169a
Artist:
Language:
French
Rulings
4/8/2016 Kessig Forgemaster's first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Kessig Forgemaster, Kessig Forgemaster doesn't become unblocked.
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
Loup-garou au cœur de flammes
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Loup-garou au cœur de flammes
Mana Value:
2

Types:
Créature : - loup-garou
Card Text:
À chaque fois que le Loup-garou au cœur de flammes bloque ou devient bloqué par une créature, le Loup-garou au cœur de flammes inflige 2 blessures à cette créature.
Au début de chaque entretien, si un joueur a lancé au moins deux sorts au tour précédent, transformez le Loup-garou au cœur de flammes.
Color Indicator:
Red
P/T:
3 / 2
Rarity:
Uncommon
Card Number:
169b
Artist:
Language:
French
Rulings
4/8/2016 Flameheart Werewolf's first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Flameheart Werewolf, Flameheart Werewolf doesn't become unblocked.
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
4/8/2016 To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
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