Bandita delle Alture Geier
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Bandita delle Alture Geier
Mana Cost:
2Red
Mana Value:
3

Types:
Creatura — Mannaro Farabutto Umano
Card Text:
Rapidità
All'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma la Bandita delle Alture Geier.
Flavor Text:
I catari compresero che non l'avevano inseguita: era stata lei a condurli lì.
P/T:
3 / 2
Rarity:
Rare
Other Sets:
Shadows over Innistrad (Rare)Shadows Over Innistrad Remastered (Uncommon)
Card Number:
159a
Artist:
Language:
Italian
Rulings
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
Alfa del Branco Vildin
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Alfa del Branco Vildin
Mana Value:
3

Types:
Creatura — Mannaro
Card Text:
Ogniqualvolta un Mannaro entra nel campo di battaglia sotto il tuo controllo, puoi trasformarlo.
All'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma l'Alfa del Branco Vildin.
Color Indicator:
Red
P/T:
4 / 3
Rarity:
Rare
Other Sets:
Shadows over Innistrad (Rare)Shadows Over Innistrad Remastered (Uncommon)
Card Number:
159b
Artist:
Language:
Italian
Rulings
4/8/2016 If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
4/8/2016 If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha, it won't be able to attack that turn.
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
4/8/2016 To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
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