Acordar no Susto
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Acordar no Susto
Mana Cost:
2BlueBlue
Mana Value:
4

Types:
Feitiço
Card Text:
O oponente alvo coloca os treze cards do topo do grimório dele no próprio cemitério.
3BlueBlue: Coloque Acordar no Susto no campo de batalha transformado do seu cemitério. Ative esta habilidade somente nos momentos em que poderia conjurar um feitiço.
Rarity:
Mythic Rare
Other Sets:
Shadows over Innistrad (Mythic Rare)Shadows Over Innistrad Remastered (Mythic Rare)
Card Number:
88a
Artist:
Language:
Portuguese (Brazil)
Rulings
7/13/2016 For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
Pesadelo Persistente
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Pesadelo Persistente
Mana Value:
4

Types:
Criatura — Pesadelo
Card Text:
Esquivo (Esta criatura não pode ser bloqueada por criaturas com poder superior ao dela.)
Quando Pesadelo Persistente causar dano de combate a um jogador, devolva-o para a mão de seu dono.
Flavor Text:
"Pareceu tão real!"
Color Indicator:
Blue
P/T:
1 / 1
Rarity:
Mythic Rare
Other Sets:
Shadows over Innistrad (Mythic Rare)Shadows Over Innistrad Remastered (Mythic Rare)
Card Number:
88b
Artist:
Language:
Portuguese (Brazil)
Rulings
4/8/2016 A sorcery can't be put onto the battlefield and a permanent can't transform into a sorcery. If an effect exiles Persistent Nightmare and then instructs you to return it to the battlefield, it remains face up in exile (unless that effect instructs you to put it onto the battlefield transformed, in which case it returns as Persistent Nightmare). If an effect instructs you to transform Persistent Nightmare, the instruction is ignored.
4/8/2016 Skulk matters only as blockers are chosen. Modifying either creature's power after blockers are chosen won't cause the attacking creature to become unblocked.
4/8/2016 If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won't be blocked, but it won't deal combat damage and won't trigger any abilities that trigger when combat damage is dealt.
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