야생의 건축가
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
야생의 건축가
Mana Cost:
2Green
Mana Value:
3
Types:
생물 — 엘프 기능공 드루이드
Card Text:
대지가 당신의 조종하에 전장에 들어올 때마다, 당신은 Energy(에너지 카운터 한 개)를 얻는다.
EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy를 지불한다: 6/6 무색 야수 마법물체 생물 토큰 한 개를 만든다.
Flavor Text:
그녀의 디자인 앞에서는 생명체가 조잡한 모조품처럼 느껴진다.
P/T:
2 / 3
Expansion:
Rarity:
Rare
Card Number:
143
Artist:
Language:
Korean
Rulings
6/7/2024 Energy is the energy symbol. It represents one energy counter.
6/7/2024 Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
6/7/2024 Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
6/7/2024 If an effect says you get one or more Energy, you get that many energy counters. To pay one or more Energy, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
6/7/2024 Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
6/7/2024 Some triggered abilities state that you "may pay" a certain amount of Energy. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of Energy as the ability resolves.
6/7/2024 Some triggered abilities that state that you "may pay" a certain amount of Energy describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
6/7/2024 If a spell or ability with one or more targets states that you "may pay" some amount of Energy, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any Energy even if you want to.
6/7/2024 Some spells and abilities that give you Energy may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any Energy.
11/8/2024 A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
11/8/2024 A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
11/8/2024 Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
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