奇想顽童皮儿
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
奇想顽童皮儿
Mana Cost:
2Green
Mana Value:
3

Types:
传奇生物 ~ - 人类
Card Text:
与奇妙伙伴大牙拍档(当此生物进战场时,目标牌手可以将大牙从其牌库置于其手上,然后洗牌。)
如果将会在由你队伍操控的永久物上放置一个或数个指示物,则改为对每种此类指示物而言,在该永久物上放置原数量加一的指示物。
P/T:
1 / 1
Expansion:
Rarity:
Rare
Card Number:
11a
Artist:
Language:
Chinese Simplified
Rulings
6/8/2018 If a permanent your team controls would enter the battlefield with one or more counters of any kind on it, it enters with that many plus one instead.
6/8/2018 If an effect includes multiple instructions to put one or more counters on a permanent, such as Lifecrafter's Gift does, Pir's effect applies to each of those instructions.
6/8/2018 Pir's effect can't apply to itself as it's entering the battlefield or to any other permanent entering the battlefield at the same time as it.
6/8/2018 "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."
6/8/2018 Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
6/8/2018 The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.
6/8/2018 If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.
6/8/2018 Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
6/8/2018 To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
6/8/2018 Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
6/8/2018 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
6/8/2018 The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.
奇妙伙伴大牙
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
奇妙伙伴大牙
Mana Cost:
3Blue
Mana Value:
4

Types:
传奇生物 ~ - 虚影
Card Text:
与奇想顽童皮儿拍档(当此生物进战场时,目标牌手可以将皮儿从其牌库置于其手上,然后洗牌。)
每当你抓一张牌时,在奇妙伙伴大牙上放置一个+1/+1指示物。
当大牙离开战场时,其上每有一个+1/+1指示物,便抓一张牌。
P/T:
1 / 1
Expansion:
Rarity:
Rare
Card Number:
12b
Artist:
Language:
Chinese Simplified
Rulings
6/8/2018 If a spell or ability causes you to put cards in your hand without specifically using the word "draw," Toothy's middle ability won't trigger.
6/8/2018 If you draw multiple cards, Toothy's middle ability triggers that many times. If your team also controls Pir, each of those resolving triggered abilities puts two +1/+1 counters on Toothy.
6/8/2018 If enough -1/-1 counters are put on Toothy at the same time to make its toughness 0 or less, the number of +1/+1 counters on it before it got any -1/-1 counters will be used to determine how many cards you draw. For example, if there are two +1/+1 counters on Toothy and it gets three -1/-1 counters, you'll draw two cards.
6/8/2018 "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."
6/8/2018 Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
6/8/2018 The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.
6/8/2018 If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.
6/8/2018 Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
6/8/2018 To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
6/8/2018 Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
6/8/2018 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
6/8/2018 The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.
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