Первые Иройские Игры
Первые Иройские Игры
 
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Card Name:
Первые Иройские Игры
Mana Cost:
2Green
Mana Value:
3
Types:
Чары — Сага
Card Text:
(При выходе этой Саги и после вашего шага взятия карты добавьте один жетон знаний. Пожертвуйте после IV.)
I — Создайте одну фишку существа 1/1 белый Человек Солдат.
II — Положите три жетона +1/+1 на целевое существо под вашим контролем.
III — Если вы контролируете существо с силой 4 или больше, возьмите две карты.
IV — Создайте одну фишку Золота.
Expansion:
Rarity:
Rare
Card Number:
170
Artist:
Language:
Russian
Rulings
1/24/2020 A Gold token is a colorless Gold artifact token with "Sacrifice this artifact: Add one mana of any color."
1/24/2020 As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
1/24/2020 Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
1/24/2020 A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
1/24/2020 Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
1/24/2020 If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
1/24/2020 Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters.
1/24/2020 Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
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