창공 유목민, 요리온
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
창공 유목민, 요리온
Mana Cost:
3White or BlueWhite or Blue
Mana Value:
5
Types:
전설적 생물 — 조류 이무기
Card Text:
단짝 — 당신의 시작 덱은 최소 덱 크기보다 최소한 20장이 더 많다. (이 카드가 당신이 선택한 단짝이라면, 당신은 이 카드를 게임 밖에서 한 번 발동할 수 있다.)
비행
요리온이 전장에 들어올 때, 당신이 소유하고 조종하는 다른 대지가 아닌 지속물들을 원하는 수만큼 추방한다. 다음 종료단 시작에 그 카드들을 전장으로 되돌린다.
P/T:
4 / 5
Rarity:
Rare
All Sets:
Ikoria: Lair of Behemoths (Rare)
March of the Machine Multiverse Legends (Rare)
Mystery Booster 2: Convention Edition (Rare)
Card Number:
232
Artist:
Language:
Korean
Rulings
6/1/2020 If you reveal a companion outside the game, for as long as it remains there, you may pay 3 any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
6/1/2020 Paying 3 to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
4/17/2020 Your minimum deck size is forty cards for Limited events (such as Booster Draft and Sealed Deck) and sixty cards for Constructed events (such as Standard or casual freeform play). Certain variants may have other minimums. The Commander variant requires exactly one hundred cards, so Yorion can never be your chosen companion in a Commander game.
4/17/2020 You choose which permanents to exile as Yorion's triggered ability resolves. No player may take action between the time you choose the permanents and the time they're exiled.
4/17/2020 You can't exile permanents you control but don't own, or permanents that you own but don't control.
4/17/2020 Auras attached to the exiled permanents will be put into their owners' graveyards. Equipment attached to the exiled permanents will become unattached and remain on the battlefield. Any counters on the exiled permanents will cease to exist. Once the exiled permanents return, they're considered new objects with no relation to the objects that they were.
4/17/2020 If a token is exiled this way, it will cease to exist and won't return to the battlefield.
4/17/2020 Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
4/17/2020 Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
4/17/2020 The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
4/17/2020 If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
4/17/2020 If you reveal a companion outside the game, for as long as it remains there, you may pay 3 any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
4/17/2020 Paying 3 to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
4/17/2020 The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
4/17/2020 The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
4/17/2020 You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
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