歐佐晶岩
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
歐佐晶岩
Mana Cost:
1
Mana Value:
1
Types:
傳奇神器
Card Text:
每當一個由你操控的生物離開戰場時,若其上有指示物,則將這些指示物放置在歐佐晶岩上。
在你回合的戰鬥開始時,若歐佐晶岩上有指示物,則你可以將歐佐晶岩上的所有指示物移至目標生物上。
Flavor Text:
它扭曲之時,牽引週遭生靈一同變化。
Rarity:
Rare
All Sets:
Ikoria: Lair of Behemoths (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Card Number:
237
Artist:
Language:
Chinese Traditional
Rulings
4/17/2020 The Ozolith's first ability doesn't move counters off the creature that's left the battlefield. Rather, you put the same number of each kind of counter the creature had onto The Ozoloith. Notably, if you somehow control a second The Ozolith, each one will receive the same number and kinds of counters that were on the creature that left the battlefield. Similarly, if the creature has an ability that triggers when it leaves the battlefield that refers to the number of counters it had, that ability will use the number of counters that were on the permanent, even if The Ozolith's first ability resolves first.
4/17/2020 +1/+1 counters on The Ozolith have no effect unless it becomes a creature. Keyword counters on The Ozolith will grant it keywords that may have no practical effect. For example, flying on a noncreature artifact is just strange, but hexproof on a noncreature artifact is entirely useful.
4/17/2020 As The Ozolith's last ability resolves, you choose whether to move the counters.
4/17/2020 You can't move only some of the counters from The Ozolith onto the target creature.
4/17/2020 If the target creature is an illegal target by the time The Ozolith's last ability tries to resolve, the ability won't resolve. You won't remove any counters from The Ozolith.
4/17/2020 If The Ozolith leaves the battlefield after the last ability triggers but before it resolves, you can't move any counters from it onto the target creature.
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