Гидра Порождения
Гидра Порождения
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Гидра Порождения
Mana Cost:
Variable ColorlessGreenGreen
Mana Value:
2
Types:
Существо — Растение Гидра
Card Text:
Когда вы разыгрываете это заклинание, покажите X верхних карт вашей библиотеки. Вы можете положить на поле битвы находящуюся среди них карту не являющегося землей перманента с конвертированной мана-стоимостью не более X. Затем втасуйте остальные карты в вашу библиотеку.
Гидра Порождения выходит на поле битвы с Х жетонами +1/+1 на ней.
P/T:
0 / 0
Expansion:
Rarity:
Rare
All Sets:
Magic 2015 Core Set (Rare)
Iconic Masters (Rare)
Ikoria Commander (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
March of the Machine Commander (Rare)
Outlaws of Thunder Junction Commander (Rare)
Card Number:
172
Language:
Russian
Rulings
11/17/2017 Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.
11/17/2017 If you have fewer than X cards in your library, you reveal all of them.
11/17/2017 If a card in a player's library has Variable Colorless in its mana cost, X is considered to be 0.
11/17/2017 A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
11/17/2017 If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.
11/17/2017 If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.
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