Schädeltrümmer-Steinfall
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Schädeltrümmer-Steinfall
Mana Cost:
Variable ColorlessRedRed
Mana Value:
2

Types:
Hexerei
Card Text:
Der Schädeltrümmer-Steinfall fügt X Schadenspunkte zu, deren Aufteilung auf bis zu zwei Kreaturen und/oder Planeswalker deiner Wahl du bestimmst. Falls X gleich 6 oder mehr ist, fügt er stattdessen zweimal X Schadenspunkte zu, deren Aufteilung du bestimmst.
Land
Tap: Erzeuge Red.
Expansion:
Rarity:
Mythic Rare
Other Sets:
Zendikar Rising (Mythic Rare)Zendikar Rising (Mythic Rare)
Card Number:
161a
Artist:
Language:
German
Rulings
9/25/2020 You divide the damage as you cast Shatterskull Smashing, not as it resolves. If you choose two targets, each target must be assigned at least 1 damage.
9/25/2020 If X is 6 or more, you divide twice X damage; you don't assign X damage and then double that damage.
9/25/2020 If one of the targets becomes illegal for Shatterskull Smashing, the original division of damage still applies to the still-legal target, but the damage that would have been dealt to the illegal target isn't dealt at all.
9/25/2020 There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
9/25/2020 To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
9/25/2020 If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
9/25/2020 If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
9/25/2020 The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
9/25/2020 A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
9/25/2020 If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
9/25/2020 If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
9/25/2020 In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
Schädeltrümmer-Pass
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Schädeltrümmer-Pass
Mana Value:
2

Types:
Land
Card Text:
Sowie der Schädeltrümmer-Pass ins Spiel kommt, kannst du 3 Lebenspunkte bezahlen. Falls du dies nicht tust, kommt er getappt ins Spiel.
Tap: Erzeuge Red.
Hexerei
Variable ColorlessRedRed
Flavor Text:
„Der sicherste Weg durch die Himmelszähne ist zu fliegen. Der unsicherste Weg führt über den Schädeltrümmer-Pass."
—Samila aus Murasas Expeditionsgildenhaus
Expansion:
Rarity:
Mythic Rare
Other Sets:
Zendikar Rising (Mythic Rare)Zendikar Rising (Mythic Rare)
Card Number:
161b
Artist:
Language:
German
Rulings
9/25/2020 There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
9/25/2020 To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
9/25/2020 If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
9/25/2020 If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
9/25/2020 The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
9/25/2020 A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
9/25/2020 If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
9/25/2020 If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
9/25/2020 In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
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