수많은 자동기계
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
수많은 자동기계
Mana Cost:
4
Mana Value:
4
Types:
마법물체 생물 — 자동기계
Card Text:
키커 3
수많은 자동기계의 키커 비용이 지불되었다면, 수많은 자동기계는 당신의 상대들이 조종하는 기본이 아닌 각 대지마다 +1/+1 카운터 한 개를 가지고 전장에 들어온다.
수많은 자동기계가 주문의 목표가 될 때, 수많은 자동기계를 희생하고 수많은 자동기계의 공격력만큼 1/1 무색 자동기계 마법물체 생물 토큰을 만든다.
P/T:
4 / 4
Expansion:
Rarity:
Rare
All Sets:
Zendikar Rising (Rare)
Commander Masters (Rare)
Card Number:
246
Artist:
Language:
Korean
Rulings
9/25/2020 An ability that triggers when a permanent becomes the target of a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
9/25/2020 If you don't sacrifice Myriad Construct as its last ability resolves (perhaps because its ability triggered more than once and you've already sacrificed it), you still create Construct tokens. The number of tokens you create is determined by Myriad Construct's power as it last existed on the battlefield.
9/25/2020 If a spell targets Myriad Construct more than once, its last ability triggers only once.
9/25/2020 Kicker represents an optional additional cost that you may choose to pay as you cast the spell. A spell cast with that additional cost paid is "kicked."
9/25/2020 You can't pay a kicker cost more than once.
9/25/2020 If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
9/25/2020 If you copy a kicked spell, the copy is also kicked. If a card or token enters the battlefield as a copy of a permanent that's already on the battlefield, the new permanent isn't kicked, even if the original was.
9/25/2020 To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
9/25/2020 Some instant or sorcery spells require alternative or additional targets if they're kicked. You ignore these targeting requirements if those spells aren't kicked, and you can't kick those spells unless you can choose the appropriate targets. On the other hand, you can kick a permanent spell even if you won't be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.
9/25/2020 An ability that triggers when a player casts a kicked spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.
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