謎の盗人
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
謎の盗人
Mana Cost:
5BlueBlue
Mana Value:
7
Types:
クリーチャー ― - スフィンクス・ならず者
Card Text:
徘徊3Blue(このターン、あなたがスフィンクスかならず者によって対戦相手に戦闘ダメージを与えているなら、あなたはこの呪文をこれの徘徊コストで唱えてもよい。)
飛行
謎の盗人が戦場に出たとき、各対戦相手につきそれぞれ、そのプレイヤーがコントロールしていて土地でないパーマネント最大1つを対象とする。それらをオーナーの手札に戻す。
P/T:
5 / 5
Rarity:
Rare
Card Number:
4
Language:
Japanese
Rulings
9/25/2020 To determine the total cost of a spell, start with the mana cost or alternative cost (such as a prowl cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
9/25/2020 You can cast a spell for its prowl cost any time in a turn after a creature you control of a matching type has dealt combat damage to a player. It doesn't matter if that player left the game, if that creature left the battlefield or left your control, or if that creature no longer has a matching type.
9/25/2020 Prowl compares the creature types of the spell with the creature types of the creatures that dealt combat damage to players this turn. Normally this means that you can cast Enigma Thief for its prowl cost only if a Sphinx or Rogue dealt combat damage to a player, but if an effect causes the spell to have other creature types, the prowl ability is also satisfied by a creature with those additional types having dealt combat damage to a player.
9/25/2020 If a nonland permanent changes control while it's the target of Enigma Thief's ability, that permanent won't be a legal target as the ability resolves. Any remaining legal targets will be returned to their owners' hand.
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