Gilanra, Drahtholzwald-Rufer
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Gilanra, Drahtholzwald-Rufer
Mana Cost:
2Green
Mana Value:
3
Types:
Legendäre Kreatur — Elf, Druide
Card Text:
Tap: Erzeuge Green. Wenn du dieses Mana verwendest, um einen Zauberspruch mit umgewandelten Manakosten von 6 oder mehr zu wirken, ziehe eine Karte.
Partner (Du kannst zwei Kommandeure haben, falls beide Partner haben.)
Flavor Text:
„Etwas Mächtiges rührt sich im Wald. Spürst du es nicht?"
P/T:
1 / 2
Expansion:
Rarity:
Uncommon
Card Number:
230
Artist:
Language:
German
Rulings
11/10/2020 An ability that triggers when a player spends mana to cast a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
11/10/2020 If an effect causes Gilanra's ability to produce more than one mana (such as that of Mana Reflection), the delayed triggered ability will be created for each of those mana, and you'll draw a card each time one of those mana is spent to cast a spell with mana value 6 or greater. If you spend two of those mana to cast a single spell with mana value 6 or greater, you'll draw two cards.
11/10/2020 For a spell with Variable Colorless in its mana cost, use the value chosen for X to determine the spell's mana value.
11/10/2020 If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
11/10/2020 Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
11/10/2020 To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
11/10/2020 Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
11/10/2020 If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
11/10/2020 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
11/10/2020 You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
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