Chapardeur impulsif
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Chapardeur impulsif
Mana Cost:
Red
Mana Value:
1
Types:
Créature : - gobelin et pirate
Card Text:
Quand le Chapardeur impulsif meurt, créez un jeton Trésor. (C'est un artefact avec « Tap, sacrifiez cet artefact : Ajoutez un mana de la couleur de votre choix. »)
Encore 3Red (3Red, exilez cette carte de votre cimetière : Pour chaque adversaire, créez une copie jeton qui attaque cet adversaire ce tour-ci si possible. Elle acquiert la célérité. Sacrifiez-la au début de la prochaine étape de fin. N'activez que lorsque vous pourriez lancer un rituel.)
P/T:
1 / 1
Expansion:
Rarity:
Common
All Sets:
Commander Legends (Common)
Commander Masters (Common)
Outlaws of Thunder Junction Commander (Common)
Card Number:
185
Artist:
Language:
French
Rulings
11/10/2020 Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.
11/10/2020 Opponents who have left the game aren't counted when determining how many tokens to create.
11/10/2020 The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.
11/10/2020 Each token must attack the appropriate player if able.
11/10/2020 If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
11/10/2020 If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
7/28/2023 If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.
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