Tergrid, déesse de la Peur
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Tergrid, déesse de la Peur
Mana Cost:
3BlackBlack
Mana Value:
5

Types:
Créature légendaire : - dieu
Card Text:
Menace
À chaque fois qu'un adversaire sacrifie un permanent non-jeton ou se défausse d'une carte de permanent, vous pouvez mettre sur le champ de bataille, sous votre contrôle, cette carte depuis un cimetière.
Artefact
3Black
Flavor Text:
La peur est son seul véritable compagnon.
P/T:
4 / 5
Expansion:
Rarity:
Rare
Other Sets:
Kaldheim (Rare)Kaldheim (Rare)
Card Number:
112a
Artist:
Language:
French
Rulings
2/5/2021 A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
2/5/2021 If an opponent sacrifices a nontoken permanent, it doesn't matter which graveyard it goes to. Tergrid's ability will trigger.
2/5/2021 If the card leaves the graveyard before Tergrid's ability resolves, you can't put it onto the battlefield, even if it returns to the graveyard before the ability resolves.
2/5/2021 If an opponent sacrifices a nontoken permanent or discards a permanent card as part of paying the cost of a spell or ability, Tergrid's ability will trigger and goes on the stack on top of that spell or ability. Tergrid's ability will resolve before that spell or ability.
2/5/2021 If you put an Aura onto the battlefield using Tergrid's ability, you choose what the Aura will enchant just before it enters the battlefield. An Aura put onto the battlefield this way doesn't target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura's qualities can't be chosen this way. If there's nothing legal for the Aura to enchant, it stays in the graveyard.
2/5/2021 The player targeted by the first ability of Tergrid's Lantern can choose to lose 3 life even if they have nonland permanents to sacrifice or cards to discard. They can't choose to sacrifice a nonland permanent if they don't control any, nor can they choose to discard a card if they have none in hand.
2/5/2021 There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
2/5/2021 To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
2/5/2021 If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
2/5/2021 If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
2/5/2021 The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
2/5/2021 A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
2/5/2021 If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
2/5/2021 If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
2/5/2021 In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
Lanterne de Tergrid
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Lanterne de Tergrid
Mana Cost:
3Black
Mana Value:
4

Types:
Artefact légendaire
Card Text:
Tap : Un joueur ciblé perd 3 points de vie à moins qu'il ne sacrifie un permanent non-terrain ou se défausse d'une carte.
3Black : Dégagez la Lanterne de Tergrid.
Dieu
3BlackBlack
Flavor Text:
Lorsque Tergrid était enfant, son ombre a essayé de la tuer. Seule sa lanterne la tient à distance.
Expansion:
Rarity:
Rare
Other Sets:
Kaldheim (Rare)Kaldheim (Rare)
Card Number:
112b
Artist:
Language:
French
Rulings
2/5/2021 There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
2/5/2021 To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
2/5/2021 If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
2/5/2021 If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
2/5/2021 The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
2/5/2021 A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
2/5/2021 If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
2/5/2021 If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
2/5/2021 In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
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