Нума, Вождь Племени Джорага
Нума, Вождь Племени Джорага
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Нума, Вождь Племени Джорага
Mana Cost:
2Green
Mana Value:
3
Types:
Легендарное Существо — Эльф Воин
Card Text:
В начале боя во время вашего хода вы можете заплатить Variable ColorlessVariable Colorless. Когда вы это делаете, распределите X жетонов +1/+1 среди любого количества целевых Эльфов.
Партнер (У вас может быть два командира, если у обоих есть способность Партнера.)
Flavor Text:
Его клинок прорезает путь для его народа. Его слова направляют по этому пути.
P/T:
2 / 2
Expansion:
Rarity:
Uncommon
All Sets:
Commander Legends (Uncommon)
Kaldheim Commander (Uncommon)
Card Number:
71
Artist:
Language:
Russian
Rulings
11/10/2020 Numa's triggered ability goes on the stack without a target. While that ability is resolving, you may pay Variable ColorlessVariable Colorless. If you do, a second ability triggers. You choose the target Elves and announce how the +1/+1 counters will be distributed as you put that ability on the stack. Each target must receive at least one +1/+1 counter. This is different from abilities that say "If you do . . ." in that players may cast spells and activate abilities after mana is paid but before counters are placed.
11/10/2020 If some of the creatures are illegal targets as the reflexive triggered ability tries to resolve, the original distribution of counters still applies and the counters that would have been put on illegal targets are lost.
11/10/2020 If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
11/10/2020 Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
11/10/2020 To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
11/10/2020 Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
11/10/2020 If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
11/10/2020 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
11/10/2020 You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
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