Mago de arena shivano
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Mago de arena shivano
Mana Cost:
2RedRed
Mana Value:
4
Types:
Criatura — Chamán viashino
Card Text:
Cuando el Mago de arena shivano entre al campo de batalla, elige uno:
• Remueve dos contadores de tiempo del permanente o de la carta suspendida objetivo.
• Pon dos contadores de tiempo sobre la carta suspendida o el permanente objetivo con un contador de tiempo sobre él.
Suspender 4—Red.
P/T:
3 / 2
Rarity:
Uncommon
All Sets:
Future Sight (Uncommon)
Time Spiral Remastered (Uncommon)
Card Number:
189
Artist:
Language:
Spanish
Rulings
5/1/2007 When Shivan Sand-Mage enters, if there are no suspended cards and no permanents with time counters on them, you can't choose the second mode. You'll have to choose the first mode, and will have to choose a permanent as a target (though, in this case, the ability won't do anything when it resolves).
2/2/2024 Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
2/2/2024 You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
2/2/2024 Cards exiled with suspend are exiled face up.
2/2/2024 Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
2/2/2024 If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
2/2/2024 If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
2/2/2024 If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
2/2/2024 When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
2/2/2024 If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
2/2/2024 Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
2/2/2024 If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
2/2/2024 If the card has Variable Colorless in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2/2/2024 The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
2/2/2024 A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it. (In some rare cases, another player may gain control of the creature spell itself. If this happens, the creature won't enter the battlefield with haste.)
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