火巨人公爵札尔托
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
火巨人公爵札尔托
Mana Cost:
3RedRed
Mana Value:
5
Types:
传奇生物 ~ - 巨人/野蛮人
Card Text:
践踏
每当火巨人公爵札尔托受到伤害时,深入地城。(进入第一个房间,或前进至下一个房间。)
Flavor Text:
火巨人喜欢引发大战,而札尔托公爵名列当世顶尖的战争贩子之中。
P/T:
7 / 3
Rarity:
Rare
Card Number:
171
Artist:
Language:
Chinese Simplified
Rulings
7/23/2021 If Zalto is dealt lethal damage, you will still get to venture into the dungeon.
7/23/2021 If Zalto is dealt damage by multiple sources at the same time (usually creatures blocking it), you will only venture into the dungeon once.
7/23/2021 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
7/23/2021 Moving into a dungeon room will cause its room ability to trigger.
7/23/2021 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
7/23/2021 A player may only have one dungeon in the command zone at a time.
7/23/2021 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
7/23/2021 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
7/23/2021 You can only move forward (well, downward) in a dungeon, never backwards or sideways.
7/23/2021 Dungeons are removed from the game as a state-based action.
7/23/2021 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
7/23/2021 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
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