群れの希望、アーリン
群れの希望、アーリン
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
群れの希望、アーリン
Mana Cost:
2RedGreen
Mana Value:
4

Types:
伝説のプレインズウォーカー ― - アーリン
Card Text:
日暮
+1:次のあなたのターンまで、あなたはクリーチャー・呪文を、それが瞬速を持っているかのように唱えてもよい。あなたがコントロールしている各クリーチャーは、それぞれ追加で+1/+1カウンター1個が置かれた状態で戦場に出る。
-3:緑の2/2の狼・クリーチャー・トークン2体を生成する。
Rarity:
Mythic Rare
Other Sets:
Innistrad: Midnight Hunt (Mythic Rare)Innistrad: Midnight Hunt (Mythic Rare)
Card Number:
279a
Artist:
Language:
Japanese
Rulings
9/24/2021 Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
9/24/2021 Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
9/24/2021 If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
9/24/2021 If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
9/24/2021 For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02).
9/24/2021 Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
9/24/2021 If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
9/24/2021 If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
9/24/2021 Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
9/24/2021 If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
9/24/2021 For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02).
月の憤怒、アーリン
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
月の憤怒、アーリン
Mana Value:
4

Types:
伝説のプレインズウォーカー ― - アーリン
Card Text:
夜明(プレイヤーが自分のターンに2つ以上の呪文を唱えたなら、次のターンに昼になる。)
+2:RedGreenを加える。
0:ターン終了時まで、月の憤怒、アーリンはトランプルと破壊不能と速攻を持つ5/5の狼男・クリーチャーになる。
Color Indicator:
Red, Green
Rarity:
Mythic Rare
Other Sets:
Innistrad: Midnight Hunt (Mythic Rare)Innistrad: Midnight Hunt (Mythic Rare)
Card Number:
211b
Artist:
Language:
Japanese
Rulings
9/24/2021 Arlinn, the Moon's Fury's first loyalty ability is not a mana ability. It uses the stack and may be responded to.
9/24/2021 After Arlinn, the Moon Fury's second loyalty ability resolves, she is a Werewolf creature and not a planeswalker, so she doesn't lose loyalty counters when she's dealt damage.
9/24/2021 If Arlinn, the Moon Fury's second loyalty ability is making her a Werewolf creature and it somehow becomes day, Arlinn will transform, but the effect making her a Werewolf creature will continue to apply for the rest of the turn.
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