幽霊火の修練者、オマルティス
幽霊火の修練者、オマルティス
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
幽霊火の修練者、オマルティス
Mana Cost:
Variable ColorlessVariable Colorless
Mana Value:
0
Types:
伝説のクリーチャー ― - スピリット・ナーガ
Card Text:
幽霊火の修練者、オマルティスは+1/+1カウンターX個が置かれた状態で戦場に出る。
あなたがこれでない無色のクリーチャー1体に1個以上の+1/+1カウンターを置くたび、幽霊火の修練者、オマルティスの上に+1/+1カウンター1個を置いてもよい。
幽霊火の修練者、オマルティスが死亡したとき、あなたのライブラリーの一番上にある、これの上にあるカウンターの総数に等しい枚数のカードを予示する。
P/T:
0 / 0
Expansion:
Rarity:
Mythic Rare
Card Number:
748
Artist:
Language:
Japanese
Rulings
7/28/2023 Omarthis, Ghostfire Initiate's second ability will trigger any time you put one or more counters on another colorless creature. This might be due to a spell or ability resolving or a colorless creature you control entering the battlefield with counters.
7/28/2023 If Omarthis, Ghostfire Initiate's last ability causes its controller to manifest multiple cards, those cards are manifested one at a time.
7/28/2023 The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.
7/28/2023 Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
7/28/2023 If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost.
7/28/2023 Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
7/28/2023 Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
7/28/2023 Because face-down creatures don't have names, they can't have the same name as any other creature, even another face-down creature.
7/28/2023 A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
7/28/2023 Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
7/28/2023 You can look at a face-down permanent you control any time. You can't look at face-down permanents you don't control unless an effect allows you to or instructs you to.
7/28/2023 If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
7/28/2023 You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on).
7/28/2023 If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
7/28/2023  If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, a transforming double-faced card can't transform or convert. If the front face of a face down double-faced card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
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