Seccatura Irritante
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Seccatura Irritante
Mana Cost:
2Black
Mana Value:
3
Types:
Creatura — Farabutto Spiritello
Card Text:
Volare
Ogniqualvolta uno o più Spiritelli che controlli infliggono danno da combattimento a un giocatore, quel giocatore crea una pedina creatura Pirata 4/2 rossa con "Questa creatura non può bloccare". La pedina è spronata per il resto della partita. (Attacca in ogni combattimento un giocatore diverso da te, se può farlo.)
P/T:
3 / 1
Rarity:
Rare
Card Number:
15
Artist:
Language:
Italian
Rulings
9/1/2023 Normally, combat damage is dealt all at the same time. In that case, Nettling Nuisance's ability triggers once for each player that Faeries you control dealt combat damage to, regardless of how many creatures were dealing that damage. If any of those Faeries have double strike or first strike, the ability will trigger once for each player dealt damage in each combat damage step.
9/1/2023 If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
9/1/2023 If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent protects, or the player that goaded it.
9/1/2023 Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
9/1/2023 Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
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