Blue, Loyal Raptor
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Blue, Loyal Raptor
Mana Cost:
2GreenBlue
Mana Value:
4
Types:
Legendary Creature — Dinosaur
Card Text:
Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.)
For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it.
P/T:
5 / 4
Rarity:
Rare
Card Number:
8
Artist:
Language:
English
Rulings
11/10/2023 If Blue, Loyal Raptor enters the battlefield with one or more kinds of counters on it at the same time as other Dinosaurs you control, those other Dinosaurs won't get additional counters from Blue, Loyal Raptor's last ability.
11/10/2023 "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."
11/10/2023 Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
11/10/2023 The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander.
11/10/2023 If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Blue, Loyal Raptor and Owen Grady, Raptor Trainer are your commanders, your deck may contain cards with green, blue, and/or red in their color identity, but not white or black.
11/10/2023 Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
11/10/2023 To have two commanders, both must have the partner ability or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
11/10/2023 Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
11/10/2023 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
11/10/2023 The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.
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