Anzrag, the Quake-Mole
Other Variations:
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Anzrag, the Quake-Mole
Mana Cost:
2RedGreen
Mana Value:
4
Types:
Legendary Creature — Mole God
Card Text:
Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase.
3RedRedGreenGreen: Anzrag must be blocked each combat this turn if able.
Flavor Text:
His claws tear at the foundations of civilization.
P/T:
8 / 4
Rarity:
Mythic Rare
Card Number:
186
Artist:
Language:
English
Rulings
2/2/2024 If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once.
2/2/2024 Anzrag, the Quake-Mole's first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.
2/2/2024 If you activate Anzrag, the Quake-Mole's last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.
2/2/2024 If you activate Anzrag, the Quake-Mole's last ability, but each creature the defending player controls can't block for any reason, Anzrag isn't blocked. If there's a cost associated with blocking Anzrag, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue