僻处白骨案
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
僻处白骨案
Mana Cost:
1Black
Mana Value:
2
Types:
结界 ~ - 案件
Card Text:
当此案件进战场时,派出一个2/1黑色骷髅妖衍生生物并怀疑它。(它具有威慑异能且不能进行阻挡。)
侦办~你未操控已遭疑的骷髅妖。(若本案未侦结,则在你的结束步骤开始时侦办。)
侦结~1Black,牺牲此案件:从你牌库中搜寻一张牌,将它置于你手上,然后洗牌。只能于法术时机起动。
Rarity:
Rare
Card Number:
80
Artist:
Language:
Chinese Simplified
Rulings
2/2/2024 Each Case has two special keyword abilities: to solve and solved.
2/2/2024 "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
2/2/2024 The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
2/2/2024 "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
2/2/2024 "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost 1 less to cast."
2/2/2024 "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
2/2/2024 Once a Case becomes solved, it stays solved until it leaves the battlefield.
2/2/2024 Cases don't lose their other abilities when they become solved.
2/2/2024 Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
2/2/2024 When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
2/2/2024 If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.
2/2/2024 Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.
2/2/2024 If a creature is already suspected, suspecting it again won't have any effect.
2/2/2024 There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.
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