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Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Hot Pursuit
Mana Cost:
1Red
Mana Value:
2
Types:
Enchantment
Card Text:
When Hot Pursuit enters, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Rarity:
Rare
Card Number:
342
Artist:
Rulings
2/2/2024 If Hot Pursuit leaves the battlefield before its first triggered ability resolves, the target creature will become suspected, but it won't become goaded at all.
2/2/2024 Hot Pursuit's second triggered ability causes you to gain control of all creatures that are goaded, suspected, or both. You don't have to make any choices.
2/2/2024 When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
2/2/2024 If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.
2/2/2024 Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.
2/2/2024 If a creature is already suspected, suspecting it again won't have any effect.
2/2/2024 There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.
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