Miraggio per la Fuga
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Miraggio per la Fuga
Mana Cost:
White
Mana Value:
1
Types:
Istantaneo
Card Text:
Frenesia (Scegli uno o più costi addizionali.)
+ 1 — Esilia una creatura non pedina bersaglio. Rimettila sul campo di battaglia sotto il controllo del suo proprietario all'inizio della prossima sottofase finale.
+ 2 — Distruggi una creatura bersaglio se nessun'altra creatura ha forza maggiore.
Flavor Text:
Mentre il caveau crollava intorno a loro, Kellan si assicurò che Akul non potesse seguirli all'esterno.
Rarity:
Uncommon
Card Number:
14
Artist:
Language:
Italian
Rulings
4/12/2024 Getaway Glamer's last mode can target any creature, even a creature that doesn't have the undisputed greatest power among creatures on the battlefield at that time. The creature's power is checked only during the resolution of Getaway Glamer and only after you've applied the effect of the first mode (if applicable).
4/12/2024 Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.
4/12/2024 Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.
4/12/2024 You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.
4/12/2024 You choose the modes as you cast the spell with spree. Once modes are chosen, they can't be changed.
4/12/2024 If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose.
4/12/2024 No matter which modes you choose, you always follow the instructions in the order they are written.
4/12/2024 You can't choose the same mode more than once.
4/12/2024 The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn't matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.
4/12/2024 No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until the spell is done resolving.
4/12/2024 If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.
4/12/2024 If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
4/12/2024 If an effect allows you to cast a spell with spree "without paying its mana cost," you must still choose at least one mode and pay the associated additional costs.
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