Portero fundido
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Portero fundido
Mana Cost:
2Red
Mana Value:
3
Types:
Criatura artefacto — Gólem
Card Text:
Siempre que otra criatura entre al campo de batalla bajo tu control, el Portero fundido hace 1 punto de daño a cada oponente.
Desenterrar Red. (Red: Regresa esta carta de tu cementerio al campo de batalla. Gana la habilidad de prisa. Exíliala al comienzo del próximo paso final o si fuera a dejar el campo de batalla. Activa la habilidad de desenterrar solo como un conjuro.)
P/T:
2 / 3
Expansion:
Rarity:
Common
Card Number:
128
Artist:
Language:
Spanish
Rulings
6/7/2024 If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will do nothing as it resolves.
6/7/2024 Activating a card's unearth ability isn't the same as casting that card. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities will interact with unearth, but spells and abilities that interact with spells (such as Flare of Denial) will not.
6/7/2024 At the beginning of the next end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed triggered ability won't trigger again. However, the replacement effect will still exile the permanent if it eventually leaves the battlefield.
6/7/2024 Unearth grants haste to the permanent that's returned to the battlefield (even if it's not a creature card). However, neither of the "exile" abilities is granted to that permanent. If that permanent loses all its abilities, it will still be exiled at the beginning of the next end step, and if it would leave the battlefield, it is still exiled instead.
6/7/2024 If a permanent returned to the battlefield with unearth would leave the battlefield for any reason, it's exiled instead—unless the spell or ability that's causing the permanent to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If that spell or ability later returns the card to the battlefield (as Static Prison might, for example), the permanent card will return to the battlefield as a new object with no relation to its previous existence. The unearth effects will no longer apply to it.
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