Zeit der Tapferkeit
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Zeit der Tapferkeit
Mana Cost:
3RedRed
Mana Value:
5
Types:
Hexerei
Card Text:
Bestimme Modi für bis zu fünf Paw Print. Du kannst denselben Modus mehr als einmal bestimmen.
Paw Print — Erzeuge einen getappten Schatz-Spielstein.
Paw PrintPaw Print — Schicke die obersten zwei Karten deiner Bibliothek ins Exil. Du kannst sie bis zum Ende deines nächsten Zuges spielen.
Paw PrintPaw PrintPaw Print — Immer wenn du bis zum Ende deines nächsten Zuges einen Zauberspruch wirkst, fügt die Zeit der Tapferkeit bis zu einer Kreatur deiner Wahl 2 Schadenspunkte zu.
Expansion:
Rarity:
Mythic Rare
Card Number:
285
Artist:
Language:
German
Rulings
7/26/2024 You pay all costs and follow all timing rules for cards played with the permission granted by the second mode. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.
7/26/2024 You don't choose a target for the last mode when Season of the Bold resolves. Instead, until the end of your next turn, a delayed triggered ability goes on the stack whenever you cast a spell. You choose a target for that ability when it goes on the stack. Each player may respond to that ability as normal.
7/26/2024 The delayed triggered ability created by the third mode of Season of the Bold resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
7/26/2024 The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can't "save up" pawprint symbols from one Season spell to use on a future one, mostly because there isn't anything concrete to save up. They're just pawprints.
7/26/2024 You don't have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn't, but you could.
7/26/2024 You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
7/26/2024 If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
7/26/2024 No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
7/26/2024 No player can cast spells or activate abilities in between the modes of a resolving spell.
7/26/2024 If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
7/26/2024 If all targets for the chosen modes become illegal before the Season resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
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