Anglertalent
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Anglertalent
Mana Cost:
2GreenBlue
Mana Value:
4
Types:
Verzauberung — Klasse
Card Text:
(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.)
Zu Beginn deines Versorgungssegments schaust du dir die oberste Karte deiner Bibliothek an. Du kannst sie offen vorzeigen, falls es eine Länderkarte ist. Erzeuge einen 1/1 blauen Fisch-Kreaturenspielstein, falls du sie auf diese Weise offen vorzeigst. Ziehe dann eine Karte.
GreenBlue: Stufe 2
//Level_2//
Falls du einen Fisch-Spielstein erzeugen würdest, erzeuge stattdessen einen 3/3 blauen Hai-Kreaturenspielstein.
2GreenBlue: Stufe 3
//Level_3//
Falls du einen Hai-Spielstein erzeugen würdest, erzeuge stattdessen einen 8/8 blauen Oktopus-Kreaturenspielstein.
Rarity:
Rare
Card Number:
36
Artist:
Language:
German
Rulings
7/26/2024 You don't have to reveal the card if it's a land card. (Maybe you're not in the mood for fish. That's okay.)
7/26/2024 The token's characteristics are entirely replaced by either 3/3 blue Shark creature token or 8/8 blue Octopus creature token, as appropriate. They don't have any other abilities the tokens would have been created with. Anything else specified in the effect creating the tokens (such as tapped, attacking, "That token gains haste," or "Exile that token at end of combat") still applies.
7/26/2024 The level 2 and level 3 class abilities of Fisher's Talent will replace any Fish or Shark tokens you create, not just ones created by the abilities of Fisher's Talent.
7/26/2024 Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
7/26/2024 Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
7/26/2024 Gaining a level won't remove abilities that a Class had at a previous level.
7/26/2024 Gaining a level is a normal activated ability. It uses the stack and can be responded to.
7/26/2024 You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
7/26/2024 There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
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