Phyrexian Seedling (playtest)
 
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Card Name:
Phyrexian Seedling (playtest)
Mana Cost:
2Green
Mana Value:
3
Types:
Creature — Phyrexian Plant
Card Text:
Phyrexian Seedling enters the battlefield with a +1/+1 counter on it.
Proliferatelink (Damage dealt by this creature also causes you to proliferate that many times. You proliferate before checking for lethal damage on creatures.)
P/T:
0 / 0
Rarity:
Rare
Card Number:
581
Artist:
Language:
English
Rulings
11/8/2024 Just like lifelink, proliferatelink doesn’t use the stack and can’t be responded to. It’s just part of the results of damage dealt by Phyrexian Seedling.
11/8/2024 Because proliferatelink lets you proliferate before checking for lethal damage on creatures, Phyrexian Seedling (and other creatures you control with +1/+1 counters on them) may be able to survive combat damage that would otherwise be lethal. For example, if a Phyrexian Seedling with one +1/+1 counter on it attacks and is blocked by a 1/1 creature, it would deal 1 damage to that creature and take 1 damage from that creature. Before checking for lethal damage, the Seedling’s controller would proliferate one time and could choose give the Seedling another +1/+1 counter. Then when state-based actions are checked, the Seedling would be a 2/2 with 1 damage marked on it and would survive.
11/8/2024 To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.
11/8/2024 Each time you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.
11/8/2024 You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.
11/8/2024 If a player or permanent has more than one kind of counter on it, and you choose for that player or permanent to get additional counters, it must get one of each kind of counter it already has. You can’t have it get just one kind of counter it already has and not the others.
11/8/2024 Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
11/8/2024 Playtest cards use a modified version of game symbols, such as Tap and White. These modified symbols should be treated as the standard symbols during play.
11/8/2024 For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
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