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Community Rating: 3.778 / 5  (54 votes)
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Posted By: VampireChild85 (7/16/2009 11:00:50 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


It does lock Mana, I got a ruling from the Magic Hotline,
The tech said they only get the 1st mana not the rest.
Posted By: RuneMan13 (7/7/2013 6:28:25 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


If you have Manabarbs then the player tappings lands would choose which to use for mana (to play spells during that phase) and takes 1 for each land tapped this way, makes manlands useless and stops your opponent doing things during your turn. So it seems pretty good. Make one of their creatues attack then throw down a Fog/Holy Day and attack without the chance of them doing the same to you.
Posted By: Kurraga (4/26/2010 6:01:38 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


the thing is if someone wants to surprise you with an instant or something, this stops that, or if they want to counter a spell. If someone wants to play a few creatures this doesn't stop them, but if they want to giant growth their attacker to take out your blocker, they can't cast any creatures that turn unless they have flash. Great lock down card. Kazuul is good with this so you don't get hit to death by weenies. also if an opponent is running a flying weenie deck this and Raking Canopy completely take out their creature base.
Posted By: ChampionofSquee (11/24/2010 10:33:56 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Excellent counter for an Exalted deck, for obvious reasons. Also hoses Blue/white control. They either spend all their mana during a mainphase or leave mana open for one counter on an opponent's turn.
Posted By: Kruggles (4/23/2011 11:45:38 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card makes everyone become very indecisive in multiplayer. Blue players don't want to cast anything on their turns, and most people hate not having blockers either. Sure it doesn't affect some players, but more often than not it's useful. 4/5
Posted By: GoblinNaysayer93 (6/14/2011 8:19:48 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Use Rhystic stuff.
Posted By: djflo (6/19/2011 9:09:21 AM)
Rating: 
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oh, I get this card now. basically, it forces your opponents to use all of their mana at once (during one step). definitely is useful, but not as good as I originally thought.
Posted By: Arachibutyrophobia (7/8/2011 11:14:16 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


No, War's Toll does not lock down mana on Magic Online, since you can tap your lands for mana in response to it. It does force an opponent to tap all of their lands, however. This technically does lock down mana for all other turns ;-)
Posted By: igniteice (11/1/2011 11:08:14 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Yes, exactly. This is great against Blue players. If they want to play something on their turn, no counterspells on yours. Same with White, they can't leave defenders (other THAN defenders/walls) if they want to attack. It pretty much forces your opponent to play like a Red player, and Red's enemy colors DO NOT enjoy that.

Even the ally colors wouldn't be all that happy. Green having to swing with it's mana bugs and having little access to it's combat tricks. Black not being able to mess with it's instant speed kill spells and having to swing it's littler, utility creatures (Royal Assassin, for example).

Yeah, nothing is guaranteed. They could tap utility creatures to keep them from attacking. And they could just leave their mana untapped to play things on your turn. But remember: If they tap out on your turn and play something, just changing phases will force them to empty what is left in their pool, leaving them crippled. My point is, they weren't plan... (see all)
Posted By: OmegaSerris (11/23/2011 6:04:10 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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