If I was running a deck based around Exalted, I would just scoop if that hit the table.
Posted By:
Toan133
(1/19/2012 2:01:32 AM)
I like this card in Commander. It tends to accelerate their play so that they empty their hands into your wrath. Mono blue of course has few ways of dealing with this.
Also, the latter ability combos with Sunblast Angel.
Posted By:
wolftree
(6/30/2012 8:30:24 AM)
I am guessing how this works...
Opponent taps one land, and then this triggered ability goes on the stack.
When the ability resolves, all lands are tapped. So its up to you to tap for mana before the ability resolves.
interesting note, thats 5+ abilities triggering for each land they tap for mana. I cant think of a way to abuse right now, but I am sure there is one.
Also as a side-note, I wonder how this interacts with the "undo" button on MTGO. You tap land, trigger gos on the stack. You undo, does the land untap and trigger go away, or does it stop you from undoing.
Posted By:
TheWrathofShane
(1/2/2013 3:05:05 AM)
A few things...
The card does not lock mana, but it does force players to "use it or lose it". They either tap lands so the acquisition of mana goes on the stack and resolves before the effect of War's Toll, or the lose access to it until their next untap phase. As others have pointed out, this means they can either case sorcery-type permanents, or they can cast instant-types; but never both while this enchantment is on the board.
This card isn't a terrific combination with Manabarbs, but it can be worth it. If your own deck is fast enough, they'll have to choose between being overrun by you, or potentially suiciding by Manabarbs.
I myself have these in a deck with 4 Nettling Curse, 4 Hissing Miasma, and an assortment of cards that prevent combat damage such as Darkness, and those that grant me temporary control of one or more of an opponent's creatures. ... (see all)
Posted By:
Tharios
(1/19/2013 2:29:07 AM)
Combine this with propaganda effects in multiplayer for the following bonuses;
1) Players can't attack you and play cards on the same turn.
2) Players that attack you have to use any creatures they couldn't afford to have attack you to attack other players thus messing up their diplomatic relations.
Posted By:
Gabbalis
(2/21/2013 8:04:55 AM)
I love how this only affects opponents. Certainly a good way to make enemies.
Super fun in multiplayer, assuming you are the controller. As already mentioned, works great with Kazuul, Tyrant of the Cliffs as well as the taxation cards (Ghostly Prison and its ilk.)
Whoever is playing with Sorrow's Path is going to be extra sorry. Or you can just donate your own for some good old-fashioned ribbin'.
Posted By:
Raexs
(3/26/2013 10:53:48 PM)
You may as well just paint a target on your head. Nobody is going to let you live after this.
Posted By:
Lifegainwithbite
(3/29/2013 4:48:53 PM)