Worst use of Urzatron ever.
Posted By:
matunos
(2/13/2013 12:32:24 PM)
Oh Urza. Even when you're dead, you're still telling people that this is your house, and if people don't get the f*ck off your lawn, you'll send some robots to kill them.
Posted By:
MasterOfBearLore
(10/11/2011 2:22:04 AM)
Beautiful synergy with the Urzatron, and yet another Timespiral card that's just fun to use and full of flavor.
Posted By:
DoragonShinzui
(4/26/2012 10:03:36 AM)
No one seems to have pointed this out, but the art show the various scenes in the original Urza's Power Plants. Thought that was neat.
Posted By:
Apronymous
(1/24/2013 9:34:15 PM)
7 mana for a 2/2 is pretty bad though. :P I get that token-creation is probably a hair more powerful than animating, but I still wish it cost a bunch less to make it. Even with all four Urza lands out, you are tapping 4 mana to make a 2/2. By today's Magic, a 4 mana 2/2 WITH FLYING is still considered crummy for Colorless. I guess a continuous stream of them would be worth 4, but this land isn't even good at all unless it eats up all your Urza mana for the turn...unless all your lands are Urza, in which case you might be making a really really huge amount of mana per turn.
I GUESS it's alright, but I still would only give this card 3 stars in an Urza-themed deck. :/
Posted By:
DarthParallax
(3/16/2013 1:24:31 PM)
Kjeldoran Outpost points and laughs. Sure, it requires white mana and only makes 1/1s, but it also produces colored mana instead of colorless... and the difference between 2 mana and 7 is pretty huge.
Although this card can sometimes end a stalemate, it's not really worth it most of the time, since a better card could probably have kept you from going to a stalemate in the first place. It's nowhere near as game-changing as Mishra's Factory was in its time.
Posted By:
Aquillion
(3/18/2013 11:28:37 PM)