This guy's a lot better than the old Sage Owl, just by his cheaper cost. Now, if the owl was 1 for a 0/1 flyer, I'd take the owl, since it seems to me the point of using these guys over Index or something
Posted By:
Smoked_Peasant
(3/25/2010 12:51:55 PM)
1/1s for 1 don't get much better than this. Eager Cadet went to school.
Posted By:
spectermonger
(7/17/2010 7:53:58 AM)
Why is this the ONLY GOOD one-drop for multicolor (mostly blue) wizard decks? ( . . .or wizard decks in general, I do know about that one white kithkin that prevents red damage, but she's sideboard-y, and as I mention later, requires DYING to be used effectively, which just is not playable for the tribe at large IMO)
Seriously, I've got tons of good ideas. How about . . .
Curious Mage U
When Curious Mage enters the battlefield, Scry 2.
Tap: Scry 2
0/2
Unruly Prodigy U
Unruly Prodigy cannot be the target of spells of abilities you control.
Tap: Choose a value of X no greater than 3. Counter target spell unless its controller pays X. Unruly Prodigy doesn't untap during your next X untap steps.
0/1
Bohemian Scholar U
Tap: Look at the top card of your library. If that card is a spell with converted mana cost 2 or less, you may cast it this turn as though it were in your hand. Use this ability only during your turn.
1/2
Scientific Renaissance U
Enchantment
Wizards you cont... (see all)
Posted By:
Fictionarious
(8/1/2012 1:06:31 PM)
I really like this guy! I throw him in as filler in every casual deck ever, and in Limited, he is amazing.
Posted By:
Designer_Genes
(9/17/2009 7:56:11 AM)
Sage Owl
Posted By:
MasterOfEtherium
(5/29/2009 11:13:06 PM)
I don't get why this guy is so highly rated. HE SUCKS! Seriously. Horrible card.
First: a 1/1 body is useless. It dies constantly, sucks for attacking and sucks for defending as well. A 1/1 body is only then acceptable, if the creature it is attached to has awesome abilities. Like birds of paradise, or weathered wayfarer. But once this guy is in play, he has no abilities whatsoever.
Second: his rearrange ability sucks, because you have to put those cards back on top of your library, and not on the bottom, for example. If the top four cards of your library are bad, then they will still be bad when you play this dork, because you will still draw all of them. If you search a certain combo piece, he won't help you, because if it's not among the top four cards, he won't make you get it quicker. He doesn't help you get better cards, or certain cards. And if the top four cards of your library are good, you wouldn't need him either.
T... (see all)
Posted By:
majinara
(11/6/2010 5:51:29 AM)
Not a terrible 1-drop. Probably won't see much use outside wizard tribal, but there it can really shine. Probably one of the top 1-drops alongside Cursecatcher and maybe Enclave Cryptologist, although leveling her up is likely to be a waste of mana once you get out Azami, Lady of Scrolls. You can cut out your Halimar Depths to speed up your mana slightly (if you want to) and increase your odds of having 3 wizards down at the end of turn 2 to go along with your turn 3 Patron Wizard, which of course you're much more likely to have if can re-arrange your library on turn 2 to have effectively dug down 9-10 cards between your hand, draws, and Sage.
Outside tribal, it can still be useful, but with Halimar Depths and some really solid blue 1-drops, there are probably better things to run. In most decks it's still not awful, but you can often find a better c... (see all)
Posted By:
Lyoncet
(3/19/2011 8:01:44 PM)
Works wonders with Quest for Ula's temple. looking at the top 4 is usually enough to insure a trigger as early as possible.
Posted By:
bijart_dauth
(4/2/2011 4:48:52 PM)
Yeah, shuffle effects make this a lot better than "change the order in which you'll draw the same four cards".
Posted By:
HuntingDrake
(5/2/2012 11:57:20 AM)
The ubiquity of fetch lands and tutors, allows this card to be playable in constructed... ETERNAL constructed!!!!!!!!!!
Posted By:
rambocop
(8/19/2012 10:26:19 PM)