Another nice thing about this card is that it triggers when your opponent's creatures enter the battlefield as well. If you and your opponent(s) are playing creature-heavy strategies, be prepared for some serious lifegain.
Posted By:
Ichorix
(1/24/2010 10:42:22 PM)
@Vinifera7 "Hey, it's Soul Warden's elvish twin!"
Except that it has better tribes. Elf and Shaman instead of Human and Cleric. This makes it a much more useful card.
Posted By:
iondragonx
(10/25/2009 2:28:56 PM)
WBG:
4 Soul's Attendant
4 Soul Warden
4 Essence Warden
4 Death Greeter
Posted By:
PhyrexianAdvocate
(3/25/2011 10:58:15 AM)
Here's a tip: Don't play this turn one in multiplayer. You'll just make everybody else attack you because they perceive you as a threat. And, as far as board state goes, you probably are the biggest "threat." Bide your time until bigger threats are about to come into play, and then drop the warden worry-free. Yay psychology!
Posted By:
Selez
(8/9/2011 3:15:15 PM)
Use with phasing.
Posted By:
Clash25
(7/23/2011 10:48:36 PM)
This card is Brah..ken with all the creatures and creature tokens green produces you would have to run mass creature destruction in your deck in order to combat it then the second problem would have to the large amount of life you gained due to the creatures.
Posted By:
Undertakerx7
(11/13/2011 5:57:05 PM)
Plays well with Storm Herd.
Posted By:
Salient
(12/7/2012 4:06:04 PM)