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Community Rating: 4.447 / 5  (95 votes)
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You could always just cast this, and then skip your next turn with Magosi, the Waterveil. That way, you've stored the extra turn without bringing the 'lose the game' clause with it!
Posted By: nammertime (7/7/2010 12:47:07 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Pretty sure if you used this with Hive Mind, it would just result in you losing the game anyway.

Hive Mind in play
I cast Final Fortune
You copy Final Fortune
Yours resolves
Mine resolves

So I would take my turn first, isn't that correct? At the end of which I will lose the game.

Stifle, on the other hand.
Posted By: Guest513736147 (8/17/2010 8:09:03 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


hive mind, cast this in your own turn.
Posted By: Tezz (5/18/2010 4:58:28 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@Comments that say Hive Mind doesn't work well with this:
@Comments that say this lets you charge Magosi, the Waterveil without actually skipping your regular turn:

I'd like to introduce you to each other.
Final Fortune + Hive Mind + Magosi = Everyone but me gets the turn of doom.
Great in multiplayer, as long as you can survive every other player turning on you during their one remaining turn. (Silent Arbiter can help with that.)
Posted By: Artscrafter (2/11/2011 9:26:38 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


MTG thanks for making Platnuim Angel!! XD
With her, THIS Final Fortune card would actually be useful! Awesome and cheap too lol...

Mode, you could add in a set of FABRICATE into the deck to fetch Platnuim Angel! Easy!! XD
Posted By: AbyssalManZero (11/19/2009 1:48:53 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The Game.

You just lost it.
Posted By: LTJZamboni (3/23/2010 8:40:54 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is EXACTLY the same as Last Chance.
Posted By: NARFNra (11/21/2010 8:11:58 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Why is this an "instant?"
Posted By: Lotosblume (9/10/2010 8:21:36 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


It's good for a grand finale. Sometimes you just need one additional combat step, or one additional land to play a Searing Wind. Otherwise, it's suicide!

There's a major design flaw with this card. By the time you play it, it's better to cast something like Time Warp. Who is seriously goin to cast this on turn two!!
Posted By: Arachibutyrophobia (9/3/2009 1:23:32 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Would this card work with redirect to redirect the final fortune onto your opponent?
Posted By: Mr.Rubiks (8/22/2011 12:55:52 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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