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Posted By: mrbgddy (7/20/2011 11:14:50 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Angel's Grace.
Posted By: Blue_mana (8/1/2011 3:30:09 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@ Mode:

I'd suggest using Hoarding Dragon to fetch the angel.

@ Tezz:

The Hive Mind strategy is nice, but flawed. The way Hive Mind puts all of those spell copies on the stack, your spell still resolves last, and going in timestamp order, you go first. If you don't win, you lose. If you can prevent game loss, however, be my guest.

This card, and Last Chance, have been freshly busted with Sundial of the Infinite.
Posted By: DacenOctavio (8/8/2011 11:11:57 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@ Guest513736147: I believe you are correct, according to the ruling below:

If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved.

So, since yours resolves last, you will take the extra turn first and lose (if you can't win the game by the end of the turn).
Posted By: DFG_Danger (8/25/2011 1:03:20 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I've loved this thing since Mirage, the Seventh art is better , but the oracle text is what makes this best. Isochron Scepter with an imprinted Final Fortune and a Sundial of the Infinite. Deliciously combo-tastic.
Posted By: Iskra (9/5/2011 9:24:18 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@blurrymadness If you cast this card during your opponents turn, you just get 1 turn - the "extra turn". After the extra turn ends, you lose the game and won't be able to get your normal turn.
Posted By: Vadoff (9/21/2011 4:00:42 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Han Solo: "What good is a reward if you ain't around to use it?"
Posted By: Wyldblayde (11/2/2011 2:53:00 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Magosi, The Waterveil, cast this then use magosi to get a counter, skipping the turn that you would have lost at the end of. You then have an extra turn waiting to be used.
Posted By: RuscoJames (11/11/2011 9:06:24 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I think for Hive Mind combos to work, just counter your copy...
Well, it must be a non-spell counter if you don't want chaos to reign.
Posted By: burntup (11/20/2011 1:10:11 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I knowm this card for ten years, and finally it hits me, this card possibily shows the resolution of the four paladins war, with the northern one slaying his nemesis. Cool
Posted By: Ale89 (11/26/2011 9:49:51 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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