I like this card, but would prefer it to be reprinted.
Posted By:
Crabby
(6/25/2009 12:20:51 PM)
I don't know, there are many better options than this imho. I mean it's better than the draw in standard, but... draw in standard sucks. For one mana more you get opportunity. I like it more for it's instand-speed and that you can hit teammates with it in team games. And for one less you get fact or fiction which is obviously superior to tidings in about everything. There is also deep analysis which I think is better than tidings. And... well... a few other cards.
So tidings is not bad, but unless you have only a tiny collection, I'd play something else.
Posted By:
majinara
(5/2/2010 5:11:27 AM)
other than ancestral recall, this is probably the most efficient card draw, so yea, 4.5/5
Posted By:
Arachibutyrophobia
(7/31/2011 6:00:30 PM)
I play this with High Tide in a casual mono control since this helps leave mana open for counterspells so you aren't completely vulnerable due to having lost a turn to play this.
Posted By:
Paleopaladin
(6/27/2011 12:12:45 PM)
Tidings Is Great But I Prefer Mind Spring Its Just Funner
Posted By:
MasterOfEtherium
(7/25/2009 5:39:59 PM)
Provided your opponent can't stomp you on the turn you play this, you'll probably draw into an answer to whatever you failed to counterspell anyway.
Posted By:
LordRandomness
(12/19/2011 10:46:54 PM)
Man, this card will give you so much ammo after you run out of steam. Lets say you tap out to use this, next turn you will have 5 fresh cards in your hand.
Posted By:
TheWrathofShane
(11/8/2012 6:12:53 AM)
I absolutely love cracking one of these in EDH. It just feels so good to draw four cards. And the Promo art with the "message" in the bottle is simply stunning.
Posted By:
ThinkOriginal
(3/12/2013 10:30:29 PM)
The textless player rewards version of this is unbelievably beautiful. I also bought one aftermarket for 0.50 USD because this isn't tournament worthy. I wish the rewards cards were in gatherer.
Five mana is a lot sure, and sorcery speed kind of sucks for blue control, but its hard to argue with the power of four cards. It just feels great to cast, especially in casual multiplayer where five mana isn't as restrictive.
Posted By:
Enelysios
(12/3/2013 8:28:18 AM)