Two of these isn't an infinite combo. At the end of the turn, one comes back and exiles the other, and the other one doesn't come back until the end of the next turn, since this turn's "beginning of the end step" trigger is already past.
Posted By:
sonorhC
(10/1/2011 10:18:17 PM)
The Johnny in me approves.
I just wish it had slightly more of an edge for its "drawback."
Posted By:
NoobOfLore
(10/10/2011 8:44:41 PM)
There's some comboing required but you're an idiot if you think there's nothing you can do with this card. Also, my name is a killing word.
/Dune references.
Posted By:
Hackworthy
(2/9/2012 7:34:18 PM)
DUUUUUUUUUUUUUNE
Posted By:
Arachnos
(8/15/2012 4:59:56 PM)
Should have cost 3, or possibly 2. Then it would have been great. A strong deterrent convincing your opponent to play cards they might not have otherwise, while being an inevitability when they run out of creatures. For 4 though, it's not scary enough to deter anything.
Posted By:
Bobth
(2/25/2013 7:30:10 PM)
Fun casual combo with this card: Worldslayer, Pollenbright Wings, Brass Squire to equip the Worldslayer for free, and probably a mana ramp to speed things up. Stick the sword and the wings on Saltskitter, and you'll likely get through with flying. Let the Wings resolve first, and you'll get three 1/1 tokens, causing Saltskitter to phase out. Then let Worldslayer wipe the board, and Saltskitter should phase back in at the end of your turn, with a path open to attack.
So there you have it, a use for the Saltskitter. Not the best combo, sure, but it's fun.
Posted By:
Polyphemos
(5/10/2013 10:33:16 AM)
Not bad for comes-into-play triggers, but Norin does it better.
Posted By:
RunedServitor
(11/28/2013 6:46:18 AM)
As a card on its own Saltskitter is not the best creature by a long shot. But I run Saltskitter in a deck with Norin, the Wary, Leyline of Vitality, Genesis Chamber, Pandemonium, Enchanted Evening to great effect. Once you have a Norin and Saltskitter out you let the 'Skitter hit the field first then Norin follow. Skitter leaves immediately and does so every turn. Once the deck gets going it gets hilarious. And nothing says fun like Mirrorweave as a field wipe using your Saltskitter to exile all other creatures in play.
I like it. Good flavor and not easily exploitable but it has solid combo potential.
Posted By:
Nagazel
(1/3/2014 11:40:53 PM)
This card can beat for 3, which is worth having in Limited on top of its ETB-trigger shenanigans. Also, Flash creatures let it dodge removal.
"But Fanaticmogg, what if I want to play a creature? Then he gets exiled and I don't get to attack!"
You should be playing cards after combat anyways. In fact, since it comes back untapped, playing creatures after it attacks gives it pseudo-Vigilance, as long as your opponent doesn't have any creatures to play. So, really bad pseudo-vigilance, which is still better than nothing.
It's kinda like Norin the Wary, but it's actualy capable of attacking.
Posted By:
Fanaticmogg
(2/3/2014 8:16:29 PM)
The flavor of it is amazing! (It hides when creatures come by)
He's not bad for convincing opponents to drop creatures in their first main phase to attack through and he's also not bad as a difficult to remove creature (if you have ways of adding tokens to the battlefield at instant speed.)
It doesn't require combos to be good; just a little deckbuilding synergy; making him a fun casual card that can still fit into a reasonably powerful deck.
It's also worth noting he has psuedo-vigilance; which is also flavorful.
Posted By:
blurrymadness
(2/12/2014 2:03:42 PM)