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Community Rating: 4.133 / 5  (139 votes)
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My Mycoloth now makes 4 3/3 saprolings a turn...ya'know, if it devoured 2 creatures when he entered. getting 4 3/3's a turn is nothing to scoff at. getting 12, or 20, now that's frightening.
Posted By: Averyck (9/25/2012 4:20:27 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


4x Muraganda Petroglyphs
4x Tempered Steel
4x Memnite
4x Phyrexian Walker
Posted By: adrian.malacoda (6/12/2012 5:34:44 PM)
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I hope "Creatures with no abilities" becomes a set focus like Defender was for Rise of the Eldrazi. The only part that hurts it as a group of creatures is that unlike Defender creatures (like Vent Sentinel or Overgrown Battlement) they can't have abilities that work off creatures that have no abilities...because then they'd no longer be a creature with no ability.
Posted By: CeremonialBathory (11/13/2010 11:04:23 PM)
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And run it with morphs to lightning-proof them until they flip.
Posted By: Ideatog (11/22/2009 4:39:18 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Huh. It pumps your opponents' vanilla creatures and tokens, too. Considering that, and comparing it to Gaea's Anthem, I wish it cost {2G} or even {1G}.
Posted By: Ragamander (8/4/2010 3:38:00 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@ land_comment
I did.

@ rawsugar
Ive always thought that about this card too, it should cost less. Its good as it is, but it should be cheaper seeing how it affects both yours and your opponent's creatures.


4/5
Posted By: Fert12334 (4/4/2011 6:33:53 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@Denizs
Actually it won't work with Nacatl War-Pride. Both it and it's tokens have the triggered abilities (that create tokens) and the static abilities (must be blocked.)

Maybe you said that because Nacatl effectively makes other creatures unblockable? But if that's the case you may as well just attack with Nacatl and then Might of the Masses on it since it'll get crazy free bonuses.
Posted By: blurrymadness (6/11/2011 12:40:10 AM)
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Combos with mage slayer.
Posted By: Tommy9898 (2/23/2010 7:42:17 PM)
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I waited forever for this card to be printed, because it does nullify so many "strictly better" arguments. But I was disappointed when I saw it; to be powerful it needs to cost less or boost more. +2/+2 for 4 isn't going to help much when you're entire strategy is around attacking with vanilla creatures. It is hard to get creatures through that have no evasion, haste, protection or shroud. It's such a weak strategy in the first place that you need a lot more than +2/+2 for 4 for it to be viable.

Tokens might be what scared Wizards about the concept, but I don't see how it's much more than a win-more card in a token deck that's doing its thing.
Posted By: BegleOne (6/28/2011 7:42:31 AM)
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This seems like an interesting card. Vanilla decks could actually be fun...
Posted By: Volcre (7/14/2009 10:55:30 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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