@Peabody ET, "Anyone want to bet this one comes back in Innistrad?"
Seeing as how this is very similar to Humility (which has been singled out in various feature articles as both "highly influential" and "doesn't actually work under rules as written"), I doubt we'll see it in Innistrad. It makes you worry A LOT about the specifics of zone-change triggers, when they happen, and from where they originate (as this discussion proves), and also about the layers used to prioritize conflicting abilities. Ask a playgroup what happens when you try to return a Tarmogoyf to play with a Reveillark while this in play, and just watch the fireworks.
Posted By:
longwinded
(12/18/2011 10:37:27 AM)
This was an appropriate hoser. Grafdigger's Cage on the other hand is just a little bit completely over the top.
Posted By:
Guest1381794618
(2/8/2012 12:34:08 AM)
If an ability triggers when the object that has it is put into a graveyard from play, that ability triggers from the in-play zone (such as Deadwood Treefolk or Epochrasite, for example), they won't be affected by Yixlid Jailer.
If an ability triggers when the object that has it is put into a graveyard from anywhere other than play, that ability triggers from the graveyard, (such as Krosan Tusker, Narcomoeba, or Quagnoth, for example). Yixlid Jailer will prevent those abilities from triggering at all.
So it would depend where the card comes from.
Posted By:
WeAreTheFury
(10/9/2009 12:27:11 PM)
I really like this card, but I can tell why it's less preferred as legacy/vintage hate. The thing about this is:
-It's vulnerable to almost every discard card (except duress)
-It's vulnerable to many forms of removal (at one mana no less)
-Comes out turn 2
It may be aggressive, but Leyline of the Void is a free play and instant-hoses most of those decks. This guy hoses but comes out t2, requires mana, is counterable in many ways (including on t1 via discard) and also doesn't counter other graveyard based cards, such as tarmogoyf
Still, with all of that, i consider it a sturdy 4/5
Posted By:
blurrymadness
(4/10/2013 6:16:20 PM)
@ GrimjawxRULES: This card effects a great many things, but The Mimeoplasm isn't really one of them. Though the creatures have no abilities while in the graveyard, The Mimeoplasm exiles the creatures, then copies the creatures in exile. The exiled creatures will still have all of their abilities. The only way Mr. Plasm will be affected by the Jailer is "put into a graveyard from anywhere" abilities which it might have copied (or some similar abilities). They trigger from the graveyard where he won't have them. (Not to be confused with "put into a graveyard from the battlefield", because this wording triggers from the battlefield, so they still work normally.)
Posted By:
LordZogar
(10/1/2012 10:32:30 AM)
Fun to use when your opponent plays a Necrotic Ooze. :D
Posted By:
ZeroSheep
(11/14/2010 11:05:01 PM)
First Turn - Dark Ritual, Yixlid Jailer, Entomb for Progenitus, Emrakul, whomever.
Second Turn - Exhume.
Cool stuff.
Posted By:
Kirbster
(5/30/2010 3:30:31 PM)
would this stop progenitus, vigor, dread, hostility, guile, purity from going back into the deck?
Posted By:
Kirbyguy91
(8/29/2009 9:41:26 PM)
I wonder what the set this card will be in will look like. What if many creatures had Anger- like effects in a block, then cards that negate them or could remove graveyards would be very good. Hmm sounds interesting.
Edit: Perhaps this is where Elspeth was born, if anyone has read the comics
Posted By:
Omenchild
(9/3/2010 8:06:38 PM)
The flavor on this card is really cool. A jail that doubles as a cemetery for the magical dead. A warden that restrains them so they don't come back to life or muck up living reality. They're interesting ideas that I hope Wizards will flesh out eventually in their own set.
Posted By:
JohnADreams
(8/6/2010 2:57:36 PM)