Practical and resourceful. Great art work as well.
Posted By:
SavageBrain89
(7/6/2009 3:55:20 PM)
Was great before the errata. Now just merely good.
Posted By:
Kryptnyt
(10/24/2010 12:08:11 PM)
huge diversity of effects
Posted By:
metalevolence
(10/14/2009 1:48:59 AM)
Jund charm is great because each affect while not super powerful, are all useful. Not a single ability on this card would be wasted. Take for example your opponent plays tarmogoyf and attacks you with it? Block with your creature and remove the graveyard with the most types it in to bring that tarmogyf down to size. A creature you want to keep is about to die to a block or spell? Smack two counters on it to save it and make it bigger. The 2 damage board sweep I don't think needs explaination.. everyones talking about faeries these days. In decks that use the colors of the jund charm, most creatures will be bigger than 2 damage can destroy anyways.
Posted By:
Donovan_Fabian
(10/26/2009 12:55:53 AM)
good for an anti time sieve or a naya/time warp/pyromancer ascention deck, and the other 2 are a bit more useful when not dealing with dredge, or the 2 above decks, a pyroclasm is always good, and the 2 pump is always handy
Posted By:
Dingo777
(11/10/2009 8:44:36 PM)
OMFG I HATE THIS CARD...well actually cuz my friend uses it and helps him SOO much. he runs jund, i run esper...my esper deck is really fast w/ a lot of inexpensive cards...so late game i have either a buttload of 1/1 thopters out (Sharding Sphinx Thopter Foundry) and he jund charms me...and gets a buttload of counter on creatures like Scavenger Drake or a lot of life ffrom deathgreeter
Posted By:
Guntz1092
(3/16/2010 2:18:06 PM)
Combos with Chandra Ablaze.
Posted By:
DacenOctavio
(12/14/2010 11:53:59 AM)
I still think Esper Charm is the best of the cycle.
Posted By:
JFM2796
(7/25/2011 7:35:01 PM)