"16 lords" coralhelm commander. and yes name is fun to say or have black friend say in jamacian accent
Posted By:
BlackAlbino
(5/25/2010 4:17:00 PM)
This would have been pretty playable without the Lord "all other Merfolk get +1/+1" ability... :\
Posted By:
CeremonialBathory
(12/23/2010 7:15:55 AM)
I guess you could be having "12 lords" now Merfolk Sovereign is joining the roster.
Posted By:
Latronis
(10/19/2009 9:23:00 PM)
When playing Merfolk decks with cards like this and Lord of Atlantis i tend to forget that blue actually isn't supposed to run aggro decks.
Posted By:
Mode
(9/6/2009 5:12:28 AM)
Use with arcanis the omnipotent or sea gate loremaster, and combo out tons of cards and draws. He is worth his weight in gold to a merfolk deck.
Posted By:
Pwnsaw
(12/11/2009 8:19:58 PM)
Enabled the "8 Lords" build of Lorwyn's merfolk tribe. This has three distinct advantages over Lord of Atlantis: it doesn't pump opponents' merfolk or changelings (or make them unblockable), it does not require 2 blue to cast, and it has an additional ability that is quite relevant.
Posted By:
Equinox523
(5/15/2009 9:25:06 AM)
This guy is what makes merfolk aggro decks happen. He is, quite simply, amazing. - 4.5/5
Posted By:
omnipotentj
(8/22/2009 9:50:10 PM)
very cool, flavorful ability on a lord of a tribe that cares about being tapped. Useful too.
Posted By:
davidhuman
(2/26/2009 11:52:45 AM)
1. He lets my blue/white merfolk deck mess with players and melt extra face.
2. He has a very, very, very...very silly name.
5 Stars to my strangely Jamaican sounding friend.
Posted By:
voodoolime
(8/16/2009 6:53:57 PM)
Works great with bounce lands.
Posted By:
atogatogatogatog
(12/11/2011 11:01:00 AM)