Massive activation cost makes it pretty worthless. By the time you have 4 extra mana, you should have gotten all your colors by then. And if you don't have the colors in your deck, there's still much better options out there.
Posted By:
Tanaka348
(11/26/2009 2:05:31 PM)
I sincerely wish I could vote less than .5
Posted By:
OmnicromXR
(8/2/2009 2:58:01 PM)
Really bad, just to get one activation??? Why bother...
Posted By:
Guest57443454
(11/29/2009 9:17:04 PM)
This is within the 5 worst cards ever printed. Enough said.
Posted By:
rubber
(1/17/2010 10:36:26 PM)
I use this in my mono-red deck to play Storm Crow and Chimney Imp for the win.
Posted By:
Pontiac
(3/23/2011 11:56:54 AM)
Useful ability, horrendous cost. I guess a few Training Grounds would help with that, though.
EDIT: No, it wouldn't. The name and art makes this seem like a creature, so I got confused.
Posted By:
NeoKoda
(10/31/2011 8:09:11 PM)
This card blows a hot donkey dick.
Posted By:
TheWrathofShane
(5/5/2013 9:04:32 PM)
This card could be helpful in a multicolor deck along with thran turbine.
Posted By:
greenmagicrules
(7/27/2011 11:27:24 AM)
Channel plus Progenitus!
Posted By:
SirZapdos
(11/2/2011 8:58:23 AM)
Amazingly bad. Just use lands or whatever that produce mana of the proper color instead of adding 4 to the casting cost of whatever you're trying to do. That being said, I understand their fear of completely taking away color limitations.
Posted By:
Radagast
(11/3/2011 1:23:13 PM)