Two Training Grounds and a way to give the slug +X/+X, you got yourself a game-winning slug.
Posted By:
A3Kitsune
(1/4/2011 12:58:12 AM)
I choose Urborg, Tomb of Yawgmoth walk...oh wait...that doesn't correspond to the 5 basic land types, guess I can't use his ability here...
Posted By:
Necrolysis
(1/6/2010 9:48:46 AM)
Horrible.
Had they made it unblockable, it would have been fine for its casting cost even by today's standards; if its ability cost 1 to activate, it would have least been of some use back then.
Posted By:
Radagast
(11/3/2011 11:44:45 AM)
AWFUL. Seriously... Just... man. Nothing good to see here. Potentially the worst ability ever in relation to cost.
.5/5
Posted By:
Gaussgoat
(3/30/2010 10:05:53 AM)
Best thing about this card is the art, and even then... awful card.
Posted By:
tcollins
(1/13/2011 10:08:39 AM)
Giant anything should not have 1/1 body.
Posted By:
TheWrathofShane
(5/1/2013 8:45:30 AM)
It always looked to me like this slug was punching that guy with its eyeballs.
Posted By:
Tiggurix
(1/23/2014 3:50:02 AM)
At a guess, the reason the variable landwalk cost is so high is that the designer (yes, singular; the entirety of Legends was apparently designed by one person, maybe two, or at least that's what I've heard here and there) wanted to take into account the possibility of the slug getting enchanted with something like Unholy Strength or Unstable Mutation. This was before anyone at WotC really began understanding the kind of crosshairs auras can stick on creatures, remember. At earliest, I'd guess the understanding began sticking in their minds with Alliances.
Posted By:
SkyknightXi
(3/7/2014 5:16:16 PM)