"Enchanted creatures you control have shroud". Doesn't that make enchantments fall off?
Posted By:
Baines-Slayer
(6/11/2010 6:25:48 PM)
Mass removal does not target, so shroud does not help.
Posted By:
Nocturno
(12/17/2009 12:35:38 PM)
IMO, Auratog don't like this card
Posted By:
bluemaxx
(6/10/2011 6:22:42 AM)
but indestructibility does prevent destroy effects, so if a creature has shroud AND is indestructible, only non-targeted mass RFG effects will work. Which don't come along that often.
Oh, wait, and force-sac effects. That works too.
Posted By:
Lateralis0ne
(12/27/2009 1:34:20 AM)
Put out this and Opalescence, then enchant this. EEEEEEEVIIIIIL.
Posted By:
ROBRAM89
(2/5/2011 10:24:32 AM)
Add in Asceticism and Leyline of Sanctity. Smirk.
Posted By:
count_dorku
(2/25/2011 12:49:14 PM)
do NOT use in an aura deck
Posted By:
Tezz
(3/1/2011 4:18:04 AM)
Get 2 of these out and a Platinum Angel with an enchantment to win the game.
Posted By:
brandonr189
(3/31/2011 5:48:37 PM)
Run an all enchantment deck with few creatures, and just get two of these out. Both of the enchantments will protect each other. And make sure to run a few Sigil of the Empty Throne for a crap ton of angels and run a few Mesa Enchantress for card draw. O-Ring is a must obviously. Don`t run enchanted evening if your going to run TARGETING enchantments like Oblivion Ring,Journey to nowhere, Guard duty, etc.
Posted By:
Boakes2047
(4/3/2011 10:29:01 AM)
In some video games, the school of High Magic specializes at those spells that deal with magic itself. Things like extending durations, increasing spellpowers, etc.
"Greater Auramancy" feels a lot like High Magic - a sort of spellcraft that helps out other enchantments, which in turn do something that affects the physical world.
Posted By:
Gabriel422
(8/17/2011 9:29:13 PM)