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If you can pull off this board position, you will be virtually impenetrable: Necroskitter, Quillspike, Midnight Banshee and Grim Poppet.

Remove the counters from the Poppet to pump the Quillspike every turn using the Banshee. In the meantime, the Necroskitter will get you anything the Banshee or Quillspike kills.
Posted By: Waffle_of_Bolas (9/19/2009 3:38:12 PM)
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The only drawback of this thing is only 1 power... everything else is almost flawless; a shame it only works good with other Shadowmoor block cards.
Posted By: WER386 (12/3/2009 9:24:17 AM)
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Such a cool card. I have a whole deck based around it and it's really fun to play.
Posted By: magicman777 (2/10/2010 7:09:27 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Question. In EDH, when a general dies and is sent to the graveyard, you have the option of sending it back to the command zone instead. Would Necroskitter intercede that effect if the general was sent to the graveyard with a -1/-1 counter on it?
Posted By: LordofAwesome33 (7/14/2011 3:34:48 AM)
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More like NecroSKEETER, amirite?
Posted By: Woozly (7/20/2011 12:51:52 AM)
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You did indeed interpret completely wrong, Khavrion, and I'm not sure how you came to that conclusion. If somebody asks you if you have a dollar, and you have five hundred dollars, would you say "No, I don't have a dollar."?
Posted By: Henrietta (8/24/2011 8:44:31 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


necroskitter + Vish Kal, blood arbiter.
Posted By: Dante137 (10/5/2011 7:51:59 PM)
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...OW.
Just, OW. Holy crap, this card is insane, why would they do this?
Posted By: DoragonShinzui (3/14/2012 8:44:45 AM)
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Drop a Blowfly Infestation and you can steal several creatures at a time. And then late-game, bring it home with Pyrrhic Revival. So what if I use a bunch of one-toughness creatures? My Sickle Ripper and Fume Spitter may die immediately, but that's two more counters to help me swipe your guy. And even if Necroskitter's in the graveyard when the Revival hits, it still shows up in time for me to get whatever dies as a result.
Posted By: MisterAction (4/2/2012 2:22:00 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Justice1337 is almost correct. He has his priority knowledge under control, except his sitting arrangements aren't always true. It's not the person to the right of you so much as the person who's turn it is next. Priority cares about turn order, not sitting arrangements. Your scenario, of people to the right, only applies if the players are playing counter-clockwise. If players are playing clockwise, it would be to your left. If there were five of you and you were playing pentagonal right, it would be the player on the opposite side of you, to your right.
Posted By: OpeeFomenom (7/1/2012 8:03:42 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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