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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.536 / 5  (56 votes)
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Run with token generators. Glamerdye the Undercurrents so both abilitys trigger off the same color if need be. Persist creatures and a way to get rid of -1/-1 counters also works quite well.
Posted By: A3Kitsune (3/11/2010 5:30:47 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Makes Breeding Pit pretty good.
Posted By: Kryptnyt (7/25/2010 6:24:51 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Oona, queen of the fey ftw.
Posted By: channelblaze (9/7/2010 3:40:21 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I managed to make this card a must kill in EDH with my playgroup. I suppose that makes it quite a good card.
Posted By: cajackson (10/31/2010 1:16:34 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I would totally use it with Sharding Sphinx or any other Thopter generator.
Posted By: saphireblade (11/15/2010 9:04:53 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Lich lord of unx.
Posted By: steez4days (1/23/2011 2:01:35 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@crenel
First, for a high tide combo that abuses untap-land spells, that's lame.
You're working too hard to pull off an effect. I have a mill deck that "goes off" somewhat routinely by abusing the snap and cloud of faeries combo, where you get to uptap a total of 6 times, generating a minimum 6 mana for 3 cards and having 2 lands uptapped at the end. With a mix of "target player" and "all players" draw spells i eventually run into brainfreeze and other big milling cards. Turn 3 milling 2-3 opponents for $20 or less is pretty awesome. (only things that costed anything were mystical tutors and brain freeze)

Second, you must pay equilibriums cost BEFORE the creature enters the battlefield. It's whenever you PLAY a creature spell, but Cloud of faeries uses an ENTERS THE BATTLEFIELD trigger, meaning that equilibrium's chance to respond is too late. You'll need one more mana to pull off infinite mana.

Further, assuming i was wrong in the above paragraph (i'm not) notice that to go off tur... (see all)
Posted By: blurrymadness (3/17/2011 1:28:15 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


i play this in my newly revamped dimir deck. i use this card in particular with Call of the Nightwing. the other wombo combo in the deck is Hidden Strings and Agent of the Fates. And the creature that ties it all together?

Invisible Stalker.

yeah, maximizing the power of a single stalker has made alot of people i know begin to hate it...
Posted By: FaceClaimer (10/4/2013 8:46:05 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Four words: Army of the Damned. Dropping 13 zombies and making someone discard their hand is just about as cruel as it gets. In a multiplayer game, 13 is usually good enough to get at least two opponents to discard their hand this way. That's the true beauty of this card; you get a powerful effect for doing the things you want to do anyway. That makes it a 4/5 for me, but the art puts it over the top. So cool.
Posted By: questionflanger (3/16/2014 11:02:59 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Wait a minute....... these are dire straits.
Posted By: Goatllama (6/6/2014 5:29:09 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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