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Why didn't you have haste?! FUUUUCK!
Posted By: Mike-C (1/26/2012 4:15:17 PM)
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I hate this thing.
Posted By: blindthrall (7/2/2010 3:54:58 AM)
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If I have a crackleburr and a wind zendikon in play and crackleburr is tapped can I do this?

1. tap island for mana making a tapped creature
2. untap my now tapped blue creature for part of the cost
3. tap island for mana making a tapped creature again
4. untap my now tapped blue creature for a second time
5. untap crackleburr
Posted By: CerealBoxOfDoom (11/13/2010 6:55:05 AM)
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Not very easy to get going, although I see this card only improving with future blocks once more red & blue hybrids are printed. Combines well with Crag Puca being another hybrid (with 4 toughness) which has a little better staying power then most cheaper R/U hybrid creature choices. And once your able to crack some burrs a little, just send Crag to lay down the beats with its switch effect.

Also combos well with Razorfin hunter. Just tapping down a couple of Razors to deal 2 points anywhere... then attack with Crackle using the untap bounce effect before blockers are declared (potentially removing another blocker if the first 2 points hasn't already done so) and then adding 2 more points from the Razors if needed, before any blockers are even declared! Now add a messier field with tons of mana... clear the board on one combat step without combat damage? Hmmm.... Don't forget this little baby is an elemental... tutor anyone? autocard... (see all)
Posted By: Internet_decks_lame (12/14/2010 8:03:19 PM)
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You guys think this is too expensive O_o?

Turn 1: Island, Stream Hopper
Turn 2: Island, Stream Hopper, Paradise Mantle the first hopper, then tap it and Paradise Mantle the second hopper.
Turn 3: Island, this, Paradise Mantle this.
Turn 4: How u say tap for three mana then untap for 2 mana then tap for three mana then untap for 2 mana then tap for three mana then untap for 2 mana then tap for 3 mana then untap for 2 mana then..... Oh, and if you aren't understanding how you can keeping using it's second ability, I will now proceed to list all the 0 cost creatures I found that can be used as a target, to send back to your own hand, to then be played again.
Crimson Kobolds, Crookshank Kobolds, Kobolds of Kher Keep, Memnite, Ornithopter, Phyrexian Walker, and finally Shield Sphere. Oh, and you ca... (see all)
Posted By: Psuedonaut (2/9/2011 7:36:25 PM)
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To get your blue creatures tapped, here are some ideas:
-Sky Hussar: free card draw in your upkeep. Possibly one of the best combos in general.
-Blue conspire spells (for twice the fun):
Æthertow to uber-bounce two attackers (or blockers),
Ghastly Discovery to draw four and discard two.
Memory Sluice to mill for eight (the cheapest choice at 1cc, bot necessarily that useful...maybe if that gets your Threshold.)

Especially useful are also effects that ask you to tap an untapped creature for actvation, since this immediately let's you reuse the effect once your blue creatures got untapped with Crackleburr.
-Opposition: good control card.
-Tradewind Rider: two boomerangs each turn doesn't sound bad.
-'tapping lords': Grand Architect (insane mana ramp for artifacts),
Azami, Lady of Scrolls (huge card... (see all)
Posted By: Mode (8/4/2011 9:31:58 AM)
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I'm thinking that this guy needs... to have his costs examined as benefits... this block did this a lot, At least it did in blue...
See Familiar's Ruse, and Drowner of Secrets for others.

I think I might just stick this in a pure blue deck for the untapping purposes. I'll fill it full of enchantments and instants that grant creatures "Tap: do stuff" abilities.
Posted By: Zoah (9/9/2011 11:46:11 PM)
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VERY elegant. With aforementioned in-block combo:
T1: Stream Hopper
T2: Riverfall Mimic , attack for 1
T3: This , attack for 4
T4: Use this ability! , attack for 5, 3 to the face

Total of 13 damage by T4. Not bad..

Notice that the ability:
-needs two red blue, which you'll have without removal.
-needs 4 mana and a tap, which you'll have the turn after this guy comes into play (ideal play of course..)
-requires 7 cards to do! A perfect opening hand means that this combo works if uninterrupted, and it doesn't matter what you draw.

Now, there are better ways to use him of course. T3 mimic with Clout will do the 6 on t3 and is harder to interrupt. T4 you drop this guy, attack for 6, T5 do your combo for an extra 3, attack for 8.

1+6+6+8+3 = 24 damage and a bounce. Again.. neat card.
Posted By: blurrymadness (11/3/2011 12:47:05 PM)
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This! This is an extremely cool card! I love it!!
Posted By: Goatllama (2/1/2013 12:29:30 PM)
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"I wumbo, you wumbo..."
Posted By: Lord_of_Gelectrodes (3/16/2014 8:55:51 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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