To be honest i think this is more for the mid-late game. People say it isn't that good even tho is a cantrip with no draw backs except that you gotta make them dicard....which is the point right??
Posted By:
Arthindole
(8/14/2010 10:29:59 AM)
I love the art.
Posted By:
MetalCrisis
(5/9/2009 7:50:11 PM)
I definitely like the functionality, yet unfortunately it's not that powerful.
It would make a nice cantrip - keeping the cost.
Posted By:
Mode
(4/8/2009 3:09:35 AM)
"Dream turn 1 combo: Swamp,Dark Ritual X 2,Hymn to Tourach x 2, Dream Salvage."
Only enough for one Dream Salvage, don't forget you need one mana to cast 2nd Dark Ritual.
Posted By:
JAGX
(7/3/2010 5:43:42 AM)
This is brutal in my Turn One Tendrils deck.
"Chrome Mox, Land, Lotus Petal, LED, Windfall, sac LED in response. Dream Salvage for 7."
Posted By:
SereneChaos
(2/14/2011 12:20:15 PM)
@SereneChaos, god hands can make most decks 'Turn One', just like the god hand you just described. I think you have a better chance of pulling a turn one Channel Fireball than that 6-card combo.
Posted By:
Kragash
(12/5/2011 6:13:53 PM)
Jace's Archivist / Windfall are wonderful pairs for this card.
Posted By:
Xycolian
(7/13/2012 11:44:52 AM)
Works nicely with Noggin Whack.
Posted By:
MRK1
(10/31/2012 11:00:21 AM)
Situational, but brutally effective if used correctly. Turns card advantage into INSANE CARD ADVANTAGE!
Posted By:
DoragonShinzui
(3/3/2013 6:24:21 PM)
Dream thief has the same artist and faerie.
Posted By:
FurnaceGut
(8/11/2013 8:04:46 PM)